BALANCE PATCH

March 2026 Balance Patch

by Multiheros

Balance Changes

Berserker

Skill

Hell Blade – Earth Flip

  • Before: After the finishing blow, thrust your sword deeper into the ground, inflicting +120% Base Damage.
  • After: Increased Perfect Zone size. On Perfect Zone hit, after the finishing blow, thrust your sword deeper into the ground, inflicting +120% Base Damage.

Ark Passive

Enlightenment - Cold Fury

  • Before: In Mayhem Mode, Damage to foes +6/12/18%.
  • After: In Mayhem Mode, Damage to foes +10/17/24%. On skill use, Rage duration +1.5s.

Ark Grid

Order Sun Core - Dark Power (14P)

  • Before: On Dark Rush use, Rage duration +3s. On Destiny activation, gain Destiny: Dark Power. Destiny: Dark Power: Dark Rush Damage +25%. This effect disappears after one use.
  • After: On Destiny activation, gain Destiny: Dark Power. Destiny: Dark Power: Dark Rush Damage +40%. This effect disappears after one use.

Order Sun Core - Dark Power (17P)

  • Before: Enhanced effectiveness for Destiny: Dark Power. Dark Rush always triggers Back Attack. The increased Damage is changed to 50/60%.
  • After: Enhanced effectiveness for Destiny: Dark Power. Dark Rush always triggers Back Attack. The increased Damage is changed to 70/77%.

Paladin

Skill

Spin Slash – Damage -19.5% in PvE.

  • Gravitational Blow – Before: Increases the charge up time for the final attack. Inflicts +50% Damage. → After: Damage to foes +30%.
  • Strength Release – Before: Damage +58.6%. Damage +144% while in Sacred Executioner status. → After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
  • Chain Attack – Before: Uses Spin Slash once more, inflicting additional Damage equal to 120% of total Damage. → After: Quickly attack to Spin Slash again, inflicting additional Damage equal to 120% of total Damage.

Sword Trace

  • Before: Creates an illusion where the sword was, inflicting additional Damage equal to 96% of total Damage.
  • After: Now hits only 1 time, but the sword creates its afterimage along its trajectory, inflicting additional Damage. AoE Radius +30%. Damage up to +96%. With Flexible Swordcraft, Casting Speed +10%.

Flash Thrust – Damage -31.5% in PvE.

  • Flash Focus (Previously: Changed Swordcraft) – Before: The last attack becomes a rising slash. Inflicts +335% Damage and knocks foes into the air. → After: Final blow launches right away, inflicting 200% of Base Damage. AoE Radius +30%. On hit, knocks foes away. With Excellent Mobility, Atk. Speed +10%. With Precise Swordcraft, Damage +48%. With Chain Attack, Damage +40%, and Casting Speed +20%.

Charge – Damage -31.5% in PvE.

  • Flash Breakthrough (Previously: Law of the Jungle) – Before: Perform a horizontal spinning slash after a charging stab attack. Inflicts +120% Damage. → After: Charge instantly, inflicting +96% Damage. With Swift Fingers, Casting Speed +10%.

Flash Slash – Damage -9.2% in PvE.

  • Executioner (Previously: Vital Point Hit) – Before: Crit Rate +45%. → After: No longer performs a Back Attack. Damage to foes +20%.
  • Weak Point Detection (Previously: Quick Prep) – Before: On hit, cooldown is -1.8s per foe up to -9s. → After: Damage +96% to Push-Immune foes.
  • Strength Release – Before: Damage +58.6%. Damage +144% while in Sacred Executioner status. → After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
  • Swift Swordcraft – Before: Changes to Normal Skill. Does not move forward while attacking. Decreases to 6 hits, but quickly slashes. Max Damage +90%. → After: Same but AoE Radius +30%.

Punishment

  • Strength Release (Previously: Divine Punishment) – Before: Last attack inflicts +93.5 Damage. While in Sacred Executioner status, +222.5 Damage. → After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
  • Enhanced Strike (Previously: Piercing Sword) – Before: Last attack against Challenge or higher foes ignores all Defense by 84%. → After: Damage to foes +96%.
  • Double Smite – Before: Does a total of 2 powerful slash attacks. The first attack receives the same effects as the last attack. → After: Does a total of 2 powerful slash attacks. Max Damage +120%. All attacks inflict Weak Point Damage.
  • Leap Attack – Before: The last attack changes into a jump and slam-down attack. Creates a shockwave inflicting +94.8% Damage. → After: Leap onto the target location within 10 meters. Max Damage +100%. AoE Radius +30%.

Dash Slash – Damage -49.3% in PvE. Move Speed +20.3% while dashing. Overall skill cancel timing slightly adjusted.

  • Magick Control (Previously: Quick Pace) – Before: During Sprint, Move Speed +20.3%. → After: MP Cost -67%.

Finishing Strike

  • Before: Instantly Sprint. At the end of the Sprint, grip the sword with both hands and slash in a wide spin. Inflicts +168% Damage.
  • After: Instantly Sprint. At the end of the Sprint, grip the sword with both hands and slash in a wide spin. Inflicts +120% Damage.

Executioner’s Sword – Damage -9.2% in PvE. Overall skill cancel timing slightly adjusted.

  • Executioner (Previously: Stigmata) – Before: The ground explodes after the last attack to inflict +60% Damage and knocks foes into the air. → After: No longer performs a Back Attack. Damage to foes +20%.
  • Strength Release (Previously: Breath Control) – Before: Quickly chain to the next skill after using this skill. → After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.

Broad Slash

  • Before: Does a wide slash instead of an upward hit. Inflicts +80% Damage. Inflicts +188% Damage to Lesser and Normal ranked foes.
  • After: Does a wide slash instead of an upward hit. Inflicts +122% Damage. AoE Radius +30%.

Triple Strike (Previously: Executioner’s Strike)

  • Before: Deliver an additional strong downward attack at the ground, inflicting 155.1% of the total Damage.
  • After: Deliver an additional strong downward attack at the ground, inflicting 80% of the total Damage. All attacks have a counterattack ability.

Execution of Justice – Damage -9.2% in PvE.

  • Executioner (Previously: Rune Prison) – Before: Hit targets are pulled into the center of rotation. → After: No longer performs a Back Attack. Damage to foes +20%.
  • Strength Release – Before: Damage +58.6%. Damage +144% while in Sacred Executioner status. → After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
  • Weak Point Detection (Previously: Acuteness) – Before: Element is now [Lightning]. Crit Rate +60%. → After: Damage +96% to Push-immune foes.
  • Express Fury – Before: Slight increase in spin duration. Spin Attack max Damage +25%. On last attack, stabs ground with a sword and summons 3 lightning bolts that spread out. Last attack Damage +329%. With Strength Release or Acuteness, no longer does a Spin Attack, but Lightning Bolt count +3, and Damage to foes +60%. With Rune Prison, last attack’s Atk. Speed +10%. → After: Same but without “With Rune Prison” bonus.

Holy Sword – Damage -5.8% in PvE. Changed so the skill can be canceled by a Movement Skill a bit faster.

  • Executioner (Previously: Stigmata) – Before: Leaves behind Debris of Light for 4s. Inflicts up to +60% Damage. → After: No longer performs a Back Attack. Damage to foes +20%.
  • Strength Release (Previously: Vital Point Hit) – Before: Element is now [Lightning]. Crit Rate +60%. → After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
  • Condensed Energy – Before: Focuses light into a single point and fires. AoE Radius narrows. Inflicts +182% Damage. → After: Focus light energy. Thrust distance +272.7%. On thrust hit, light attack radius +30% and Damage +182%.
  • Release Light – Before: Continuously emits light. Cascading Light inflicts +119.6% Damage. Per foe hit, Cooldown -1s up to -8s. → After: Continuously emits light over 9 times. Cascading Light inflicts +131.8% Damage. Per foe hit, Cooldown -1s up to -8s. Overall skill cancel timing slightly adjusted.

Light Shock – Light’s Vestige

  • Before: On hit, inflict Light’s Vestige on the foe. Damage from all party members +10% for 7s.
  • After: On hit, inflict Light’s Vestige on the foe. Damage from all party members +10% for 8s.

Light Shield (Previously: Skilled Wisdom)

  • Before: Atk. Duration -0.5s. Total Damage to foes +N%. Creates a shield with 19% of Max HP for 6s for all party members within God’s Decree the moment it is created.
  • After: Creates a shield equal to 15% of Max HP for 2s for all party members within range.

Holy Explosion – Light’s Vestige

  • Before: On hit, inflict Light’s Vestige on the foe. Damage from all party members +10% for 12s.
  • After: On hit, inflict Light’s Vestige on the foe. Damage from all party members +10% for 15s.

Holy Explosion – Prepared Explosion

  • Before: Changes to Normal Mode. Damage to foes +95% and knocks the hit foes away. Piety Meter gained and Stagger Damage Bonus +30%.
  • After: Changes to Normal Mode. Attack up to 8 times to inflict +95% Damage, final attack knocking foes away. Piety Meter gained and Stagger Damage Bonus +30%.

Heavenly Blessings – Reduced the time taken before the buff applies. Buff application speed now increases in proportion to Atk. Speed.

Execution of Judgment – Damage +20% in PvE. Basic AoE Radius +30%.

Divine Justice – Buff application speed now increases in proportion to Atk. Speed.

Specialty

Judgment – Added a new gem effect for the skill: Judgment.

Sacred Executioner

  • Before: Cooldown: 2s. Use the Piety Meter to strengthen your sword and become a Sacred Executioner. Damage by basic attacks and Punish skills +40%.
  • After: Cooldown: 5s. Use the Piety Meter to strengthen your sword and become a Sacred Executioner: Punish Skill Damage +20%.

Holy Aura

  • Before: Use the Piety Meter to unleash a holy aura that affects all party members within a 12-meter radius. All party members affected by the holy aura inflict +10% Damage to foes.
  • After: Use the Piety Meter to unleash a holy aura that affects all party members within a 24-meter radius. All party members affected by the holy aura inflict +10% Damage to foes.

Divine Wave

  • Before: Cooldown: 40s. Shield equal to 10% of the caster’s Max HP for 6s.
  • After: Cooldown: 36s. Shield equal to 20% of the caster’s Max HP for 6s.

Judgment Blade – Damage -54.6% in PvE. Basic AoE Radius +30%. Cooldown: 40s → 20s. Attack type: Neither Frontal or Back Attack. Changed to Normal Mode.

Ark Passive

Full Paladin Ark Passive changes include comprehensive reworks to Divine Knight, Piety Training, Prelude of Punishment, Judgment, Godly Grace, Protective Judgement, Blessing of Judgment, Immediate Judgment, and Execution Sentence. See details above.

Ark Grid

Extensive changes across all Order Cores (Sun, Moon, Star) reworking Divine Power, Sacred Strike, Forewarned Judgment, Hour of Punishment, Heavenly Sword, Hour of Judgment, Punishing Sword, Divine Sword, Piercer, and Sword’s Prayer nodes.


Slayer

Skill

Volcanic Eruption – Earth Flip

  • Before: Element is now [Earth]. After the finishing blow, thrust your sword deeper into the ground, inflicting +70% Base Damage. Damage to Lesser and Normal ranked foes increases by 100%.
  • After: Element is now [Earth]. Increases Perfect Zone size. On Perfect Zone hit, after the finishing blow, thrust your sword deeper into the ground, inflicting +70% Base Damage. Damage to Lesser and Normal ranked foes increases by 100%.

Wardancer

Skill

  • Sky Shattering Blow – Stagger: Lowest → Low
  • Lightning Kick – Stagger: Low → Mid
  • Sweeping Kick – Stagger: Mid → High
  • Esoteric Skill: Azure Dragon Supreme Fist – Stagger: High → Max

Ark Passive

Enlightenment - First Intention

  • Before: Disables Esoteric Meter gain. Damage to foes +19/29/39%.
  • After: Disables Esoteric Meter gain. Damage to foes +20/30/40%.

Enlightenment - Esoteric Origin

  • Before: Damage to foes +4/10/16%.
  • After: Damage to foes +4/11/18%.

Scrapper

Skill

Explosive Fist – Cooldown: 18s → 16s.

Weak Point Detection (Previously: Law of the Jungle)

  • Before: Damage to Challenge or lower foes +170.4%.
  • After: Damage +134.9% to Push-Immune foes.

Ark Passive

Leap - Rage Fist

  • Before: Blazing Bombardment Normal Mode Damage +15/30/45%. Tenacity Release +25/50/75%.
  • After: Blazing Bombardment Normal Mode Damage +20/40/60%. Tenacity Release +30/60/90%.

Ark Grid

Adjustments to Earth Collapse, Repeated Leap, Tenacity Suppression, Fighting Spirit Enhancement, Fatal Leap, and Continuous Enhancement nodes.


Soulfist

Skill

  • Force Orb – Stagger: Lowest → Low
  • Celestial Palm – Stagger: Low → Mid
  • Tempest Blast – Stagger: Mid → Mid-high
  • Merciless Pummel – Stagger: Low → Mid
  • Energy Blast – Stagger: Mid-high → High
  • Concussion – Stagger Level changed to [Max]

Ark Passive

Enlightenment - Energy Overflow II

  • Before: When Energy level is below 30%, Damage to foes +7/14/21%.
  • After: When Energy level is below 30%, Damage to foes +10/17/24%.

Glaivier

Ark Passive

Enlightenment - Flurry Enhancement

  • Before: Flurry Skill Damage +26/36/46%.
  • After: Flurry Skill Damage +30/42/54%.

Striker

Skill

Tiger Emerges – Tenacity: Before grants Push Immunity during jump attacks → After grants Push Immunity on skill use. Extreme Efficiency: Damage penalty reduced from -14% to -4%. Ascension: Damage increased from 131% to 140%.

Ark Grid

Comprehensive changes to Tiger’s Roar, Lightning Tiger, Thunderclap Strike, Lightning Tiger Fist, and Thunderflash Slash nodes across all Order Cores.


Deadeye

Ark Passive

Enlightenment - Handgun Enhancement

  • Before: Handgun Skill Damage +60/72/84%.
  • After: Handgun Skill Damage +65/77/89%.

Ark Grid

Deadly Tracker buffs at 14P and 17P.


Sharpshooter

Skill

  • Rapid Shot – Keen Shot – Crit Rate changed from +100% to +40%.
  • Moving Slash – Movement preparation can be faster after skill use.
  • Charged Shot – Steady Aim – Crit Rate: +50% → +40%. Damage: +60% → +70%.
  • Wings of Storm – Cooldown: 10s → 9s.

Ark Passive

  • Death Strike – Damage +5/10/15% → +6/12/18%.
  • Leap - Ally – Spiral Arrow Crit Rate +10/20/30% → +13/26/40%. Silverhawk Damage +15/30/45% → +13/26/40%.

Ark Grid

Buffs to TA-09 Piercing Arrow, ATB-07 Piercing Rain, and HSU-21 Silver Rain nodes.


Artillerist

Skill

Flamethrower – Holding Speed increased. Stagger: Mid-High → High. Azure Flame holding duration 2s → 1.7s.

Gravity Explosion – Holding Speed increased. Stagger: Mid-High → High. Stun Effect stagger → Max. Sweep holding time 2s → 1.7s.

Specialty

  • Barrage: Howitzer – Stagger: Low → High
  • Barrage: Focus Fire – Stagger: Mid-high → Max
  • Barrage: Energy Cannon – Stagger: Mid-high → Max
  • Barrage: Steel Rain – Can be used faster. Stagger → High.

Ark Passive

Major rework to Barrage Enhancement (new Barrage Meter consumption system), Barrage Output Enhancement, and Summon A.C.T buffs.

Ark Grid

Changes to Bombardment, Shoot & Scoot, Bombardier Tank, Rapid Tank, Safehouse, and Vanquish nodes.


Machinist

Major class rework including:

Skill

  • Mobile Shot – Quickness duration 6s → 8s.
  • Strategic Fire – Holding Speed increased. New Concussion tripod.
  • Avalanche – Now available in 2 stacks. Travel distance increased.
  • Command: Active Pulse – Precision Fire now inflicts 60% more Damage.
  • Command: Flare Beam – Enhanced Laser battery +100%, Damage +90%. Laser Show reworked.
  • Command: Carpet – Changed to Point Mode. Precision Barrage reworked.
  • Command: Baby Drones – One Body and Spirit reworked. Enhanced Self-Destruct +35% → +45%.
  • Command: Raid Missile – Guided Missile now tracks within 120 degrees. Organ Missile -15% → -10%.
  • Annihilation Mode – Reformation – AoE Radius increased.
  • Energy Buster – Tenacity – Now grants Push Immunity on skill use.

Specialty

Complete rework of Hypersync Mode (new Zero Sync Battery system), new Sync Skills (Sonic Impact, Quantum Assembly Beam, EX-Zero Point), Comet Strike, Slugshot, Laser Blade, Echelon Beam, Surge Blow, Crimson Breaker, and Point Exclusion changes.

Ark Passive

Complete rework of Evolutionary Legacy (Hypersync Mk.2 with Zero Sync Battery), Oversync, Core Reaction Amplification, Combat Mode, Zero Core Energy, Zero Mode, Enchanted Core, Collaboration, and Leap nodes.

Ark Grid

Extensive changes across all Order Cores: Quantum Operative, Pulse Nova, Astral Suit, Quasar Cannon Suit, Titan Suit, Bio Modification Technique, Bullet Tempest, Perfect Sync, Zero Pulse Energy, Assault Titan, Battery Output Enhancement, Accelerated Burst, Extrasensory Synchronization, Artillery Stance, and Core Reactor Amplification.


Summoner

Ark Passive

Enlightenment - Elemental’s Harmony – Kelsion and Summon Skill Damage +20/28/36% → +23/31/39%.

Ark Grid

Enhanced Burst and Basic Training buffs.


Bard

Skill

  • Sound Shock – Sacred Shock – Note Brand duration 5s → 7s.
  • Sonatina – Changed armor type to Paralysis Immunity.
  • Rhapsody of Light – Skill Range +4 meters. Faster cancel and reduced after-cast delay.
  • Aria – Can be used faster.

Sorceress

Skill

Punishing Strike/Explosion/Doomsday – Damage +3.7% in PvE.

Ark Passive

Enlightenment - Reflux Enhancement – All Skill Damage +20/31/42% → +22/33/45%.

Ark Grid

Magick Catalyst, Bias, Circulate, and Condense buffs with extended durations and increased damage bonuses.


Shadowhunter

Major class rework:

Skill

Multiple skills lost Back Attack requirement: Spinning Dive, Cruel Cutter, Thrust Impact, Demolition, Sharpened Cut, Demonic Clone, Rising Claw, Howl, Decimate, Wild Slash, Storm Grinding. Various PvE damage adjustments.

  • Thrust Impact – Encroachment Release – Now consumes 20% Shadowburst Meter for +189% Damage.
  • Grind Chain – Encroachment Release – Meter consumption reduced from 20% to 10%.
  • Spinning Weapon – Encroachment Release – Meter consumption reduced from 20% to 10%.

Specialty

New Blood Vortex Demon Skill. Demonize duration extended from 20s to 60s with -24.3% PvE damage. Complete reworks to Demon Skills with new gem effects. New Blood Demonic Clone mechanic via Demonic Impulse Ark Passive.

Ark Passive

Complete rework of Demonic Impulse (Blood Demonic Clone system), Instinct Enhancement, Execution, Perfect Suppression, Shadowburst Control, and Weapon Training.

Ark Grid

Extensive changes across all Order Cores for both Demonic and Suppression builds.


Deathblade

Ark Passive

Enlightenment - Extreme Body Movement – All Damage +6/12/18% → +7/14/21%.

Ark Grid

Focused Strike, Recharge, Deathblade Wave, and Death Sword Energy buffs.


Aeromancer

Skill

  • Spread – Faster cancel and reduced after-cast delay.
  • Downward Strike – Thundercrack – Casting Speed +13.3%.
  • Tornado Dance – Faster use, Casting Speed +23%.
  • Rage – Can be used faster.
  • Space Cleave – Damage +29.2% in PvE.

Ark Grid

Driving Hit and Breakthrough buffs.


Wildsoul

Ark Passive

Enlightenment - Wild Impulse – Shapeshift Skill Damage +1/6/12% → +1/8/15%.


Combat/Skill Improvements

The next skill can now be used faster after the following casting skills:

  • Paladin: Holy Explosion, Sword of Justice’s Enhanced Strike
  • Deadeye: Perfect Shot’s Perfect Aim
  • Artillerist: Barrage: Steel Rain’s Improved Payload Leap Passive
  • Gunslinger: Perfect Shot’s Perfect Aim
  • Summoner: Ancient Spear, Electric Storm
  • Bard: Stigma
  • Sorceress: Punishing Strike, Explosion, Doomsday, Lava Blast
  • Artist: Paint: Moonsketch
  • Aeromancer: Rainstorm

Other Fixes

  • Scrapper’s Shock Release buff is now removed when Passive Level changes or gets deactivated.
  • Deadeye’s Specialist’s Movement Passive no longer pierces monsters when moving while casting a Shotgun Skill.
  • Movement Skills can be canceled immediately after the Clash Pattern ends.
  • Modified icons for Sharpshooter’s Destiny: Max Tension and Rapid Rage effects.

Skill Effect Improvements

Visual improvements for:

  • Paladin: Spin Slash, Flash Thrust, Flash Slash, Punishment, Dash Slash, Executioner’s Sword, Holy Sword, Sacred Executioner, Holy Aura, Execution of Justice effects.
  • Machinist: Command: Baby Drones, Annihilation Mode effects.
  • Summoner: Ancient Spear effect.
  • Shadowhunter: Thrust Impact, Howl, Piercing Thorn, Decimate, Storm Grinding, Gore Bleeding, Bloody Piercing effects.
  • Deathblade: Fatal Wave with Death Wave new effects.

When the following classes use certain skills with Engraving: Magick Stream, some buff effects are no longer hidden by Magick Stream’s buff effects:

  • Paladin’s Wrath of God Skill
  • Bard’s Heavenly Tune Skill